I've managed to add working third party ones from emulator zone and the ones from 1.9.93 beta release "pcsxr-1.9.93-win32.zip" and managed to get 1.9.93 working great. And those specific games runs pretty well inside on that 'little update'. However, at some games it would be better on to Update the Plugin to the Eternal 1.50 demo 2. Some of the PCSX-R builds I was downloading were missing the 'Link Cable' plugin, which caused PCSX-R to fail on the initial configuration with the message 'Configuration not OK'. Still great and runs the games flawlessly. Jump to Latest Follow 841 - 860 of 1,133 Posts. Some don't have a dev file and they always throw errors when compiling. Though, the SPU Plugin that i use inside at PCSX Reloaded for my choice. I don't know about the built-in plugins source code. I had to replace '#include ' with '#include "winres.h"'. I solved the winres.h issue by getting this missing Windows h Sample file from github here: and just added it to the root of the project folder. The background logo that covers the main window seems to be blank grey until I start a game. I got a "pcsxr\libpcsxcore\gte_divider.h" missing error when loading the dev file in win32 folder but it seems to work also. Then click Enable/Disable button to turn it on or off. Then in the Edit Cheat Codes window select the cheat you added. I've tried the up-to-date source code (last modification Feb 18, 2017) and it compiled successfully. Type name for code in Description: Type in the code in Cheat Code: Click ok when finished. I got a "pcsxr\libpcsxcore\gte_divider.h" missing error when loading the dev file in win32 folder but it seems to work okay. I've tried the 1.9.94 alpha source code "pcsxr-1.9.94.zip" and it compiled successfully. I've tried the 1.9.93 beta source code "pcsxr-1.9.93.tar.bz2" (extracted with 7zip) and got a compile error about "#include " not found.
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